![]() need not apply, as the halls of the Citadel are vacant aside from a few friendly NPCs.ĭefinitely my favorite boss fight. Skeletons, peons, kobolds, golems, et al. Sporting ten or so bosses, Eldest Souls is simply that: ten fights. ![]() So what happens when a developer thinks Dark Souls is all about its supposedly punishing boss fights and wants to create a title based on this inspiration? Well, we get Eldest Souls, which is more of a teeth-grindingly tedious boss rush than it is a Souls-like. If it were as difficult as word of mouth would have you believe, it certainly wouldn’t be the success that it is. I’ve never understood why Dark Souls is praised for its intense difficulty. Worst-case scenario, you can always phone a friend and tag team a boss. This never made sense to me, and I am by no means claiming people need to “git gud.” Bonfires are everywhere, shortcuts make getting around a snap, and the game absolutely overloads players with goodies like buffs and ores to enhance weapons. Most folks readily call other difficult games “ Dark Souls hard” when describing the challenge. And of course, there are those who enjoy the intricately designed, memorable bosses.īut one way in which I differ from the vast majority of people who’ve played Dark Souls is my opinion of its difficulty. Griefers write all sorts of inspiring messages, and others just want to praise the sun. ![]() Some can’t wait to discover all the secrets as they slash or roll into every wall in the game. Others adore learning how to beat every single enemy as efficiently as possible. For some, Dark Souls is defined by its world, both in terms of lore and atmosphere. What’s fascinating is that it’s so incredibly deep that everyone can get something different out of the game. Go from point A to point B, kill some enemies, die a few times (or a lot), find a bonfire, kill more skellies and die more, then fight a boss. On its surface, Dark Souls is a well-designed, crisp action RPG.
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